![]() ![]() Even if you’re in a crowd and jumping with everyone, there’s an energy there.” There’s a visceral feeling to playing a live show, or seeing a live band, where you hear music and the soundwave hits you. "I liked playing music when I was growing up. “It’s an idea that I’ve always had," Johanas states. Hi-Fi Rush was a surpirse game from Tango Gameworks - it was even the core of one of our podcast episodes! To find out more about the process of getting the flow and the feel of interactive rhythm right (where numerious other games have fumbled the concept), I sat down and had a chat with game director John Johanas about all things musical in Hi-Fi Rush, and asked about the challenges and triumphs of getting a high score to work in this infamously difficult genre. A true rhythm game that goes beyond slapping notes on queue and forcing you to jab at the buttons in 4/4 time. It's not just a soundtrack it's core to the game. If there's on thing that's on repeat in my head even now, it's the amazing work the ensemble at Tango Gameworks did when it comes down to the game's relationship with music. Back then, Alex Donaldson stated it could be one of the best games of the year. Consider it a brief follow up to our initial impressions piece from earlier this year. And this, in turn, meant that I could learn important mechanics at my own pace, including how to parry to the beat.Hi-Fi Rush is brilliant. Approaching the title in bite-size segments did make me genuinely excited to return to the game after a day or two away. Does the concept feel fulfilling though? Well, yes and no. Few other games on the market plug the gap for an accessible rhythm adventurer that doesn’t rely heavily on skill to feel fun. The gameplay concept for Hi-Fi Rush is very needed. Perhaps this would be a possible idea for post-release DLC or future sequels. There are never any any opportunities to play as any character other than Chai is offered, and I found myself longing to wield Peppermint’s guns or have the chance ignite the battlefield as an unnamed character that I’m not going to spoil here. ![]() It’s a message we can all agree with, (except perhaps for Kale Vandelay), but the unadventurous, (if polished), gameplay doesn’t quite deliver what Tango Softworks is aiming for. The soundtrack does fall flat sometimes, with the story’s strong anti-capitalist message perhaps better fitting to punk music or just presented with a grittier overall style. Kale Vandelay, the big boss man, seems to have a particularly interesting goal of using those robotic limbs and manufactured implants to control their user’s minds. Traversing through Vandelay Technologies, each area tells an unfolding story of how it began by manufacturing robotic limbs and evolved into selling robots. All the while, the animated environment is bopping away to the beat, with lampposts, machinery, and trees all bouncing in time which simultaneously helps the player to ensure their button-mashing hits the beat too.Ĭhai himself contributes to the comic book stereotype, snapping his fingers and quipping about the music from time to time. ![]() The game drip feeds information to the player, with the road to each boss battle teaching new skills and combat styles – such as a useful parry that allows for an immediate super strong retaliation as well as minigames that work in a “Simon Says” format. Hi-Fi Rush gets off to a high-octane start, with a lot of activity both in the story and in the linear stages that follow. ![]()
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